But still, there are so many buttons on the screen, so the guys tried other options. With the right positioning, this could be a good solution. One button for jumping and one for dodging. It was a nightmare to play - low accuracy and persistent inaccuracies in recognition. This would allow both gestures to perform both actions. The first option was in the form of a single sliding button for both actions.
DEAD CELLS PLATFORMS HOW TO
How to provide convenient controls for this? Both are vital in Dead Cells and used constantly. With jumps and evasions, everything is much more complicated. Players are already accustomed to this, and Playdigious could screw this decision. Today, the accuracy of this solution is much better than in the past, and many mobile games use it. Movement left and right did not cause problems: you can use a virtual floating panel. This question was worked out with the team in past games. The player should move, run, crouch and jump easily. In Dead Cells, one of the key features is movement. For Dead Cells, the main task was to take all the controls and find a way to make them enjoyable on a mobile phone.Īfter checking the first prototype, I had to think about the UX and put on a few mockups and tests. We all know that the mobile port will never be the same as on the original platform (PC or console). Look at the original control (feel the pain) Unfortunately, Dead Cells will not be supported on “old” devices, but (thanks to QA) the guys are confident that the game can work without problems on all supported devices.Ģ. Porting games, in particular on mobile phones, is not trivial. It was not easy - on the contrary, the task was damn complex, but not impossible.
![dead cells platforms dead cells platforms](https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/a/dead-cells-rev-head-debfb.png)
So, if you are planning a Switch version of the game, look at mobile devices for a start.Īs noted earlier, there were no insurmountable technical obstacles (we don’t talk about Haxe / Heaps, because it’s not the path of the author of the original article). However, in general, modern mobile devices are very close to the Nintendo Switch in terms of technical specifications.
DEAD CELLS PLATFORMS ANDROID
About Android with their fragmentation and the huge difference between the GPU on different models is not even worth talking about. Obviously, from the technical side there are some additional restrictions, such as a variety of devices (especially Android models), texture optimization, use of RAM, not to mention the different versions of the OS. It is important to understand that today's mobile devices are much more powerful than many people think. Switch version of the game was also in the plans. The first build, with no controls or anything else, was created just to test the functionality and see if there were any technical obstacles. How to transfer a reactive, action-packed, game-oriented controller with roar to mobile devices and tablets with a single touch screen?įor a start, it was necessary to make sure whether the mobile devices would pull the game at all. Even its developers did not believe that this was possible on mobile devices due to the complexity of the game. Previously, they worked on Evoland 2 from Shiro Games, a challenging RPG with an average transit time of 20 hours.
![dead cells platforms dead cells platforms](https://btfasr384.weebly.com/uploads/1/2/5/6/125678237/416385655.jpg)
However, the team had experience porting complex projects. When Playdigious started working on Dead Cells, they could not even imagine what problems they would face. It was a great day for Playdigious, because Dead Cells won many prestigious awards, received amazing coverage and, of course, liked the players. The game is paid on a PC, on consoles, this will remain on mobile phones.Ī year ago, Motion Twin (the developers of Dead Cells ) entrusted Playdigious with the job of porting Dead Cells to mobile devices and gave them complete freedom of action. Warning questions: yes, Dead Cells will be a premium mobile game.
![dead cells platforms dead cells platforms](https://gameranx.com/wp-content/uploads/2020/01/Dead_Cells_The_Bad_Seed.jpeg)
Bénard confirmed that 60% of sales were on PC, which isn't a huge surprise considering the fact that the game launched there first on Steam Early Access, but the game designer did mention that the game enjoyed success on consoles, in particular on Nintendo Switch.ĭuring the talk, and via US Gamer, we also learned that the game was a last roll of the dice for the studio after years of struggling to make an impact with free-to-play games, but with Dead Cells bringing home the bacon for the indie team, we daresay they're in a pretty good place for the time being.Laura Saada, Chief Producer at Playdigious, shared her story about porting Dead Cells to mobile platforms. We know it was a success because during a GDC talk last week, game designer Sébastien Bénard confirmed that the game had sold more than one million copies. The game performed admirably across all of the platforms it appeared on, this thanks to some wonderful art, and an addictive mix of metroidvania and roguelite elements. It's been a successful year for French studio Motion Twin, with the developer finally able to fully launch its action-platformer, Dead Cells.